So, it is a close tie (for me at least) with the EA acquisition of Bioware/Pandemic, but the biggest news for video games in 2007 is the start of shipments of the XO Laptop -- the One Laptop Per Child initiative.

The OLPC is an education program wrapped in the engineering challenge of building, deploying and supporting a laptop that can handle ownership by children often in developing countries (and often in more rural areas than regular laptop owners) and costs only $100.
Firstly, it's important to remember how MMO's changed, let alone video consoles in the late 80's, when games developed in Asia started being ported to the West. As the games moved, so did the players' interests and attitudes. In more recent years, the effect of Asian based players on MMO's like GuildWars and WoW has had a important stamp on the way MMO's are launched and developed. The semi-niche status of MMO's and even video games in the early 90's has long been over. Partly I think because of the success of cultures mixing and sharing a common interest.
So enter the XO, which is being sent to Haiti, Rwanda, Cambodia, Afghanistan, Mongolia. Mexico. Peru and the US are also being planned to have large numbers released. I like to speculate on what will happen with formerly uninterested or disadvantaged children and teens getting into computing. It will not solve all the world's ills, but it will hopefully help with education and community economic development long term. As far as games go, there are several initiatives underway to port games to the XO or to develop little apps specifically on the device.
If you reflect on this or if you were even around for the move from the Commodore 64 to the Apple ][ to the Mac and Win 3.2 you will realize how big this could be for gaming. Huge numbers of new players, developing for themselves and by other people games on a unique, ubiquitous platform should have some effect somewhere on the video game ecosystem. If you disagree, consider the novelty and popularity of the Nintendo DS and how many titles it has and how they have outsold so many generic PC titles. Just because it's an odd platform does not mean there can't be originality or innovation.
I think OLPC is a great education program, and I hope it will help the children and teens who receive the device. And while it may not seem an immediate commercial opportunity, I can see some companies developing titles or portals accessible by the OLPC (e.g. Dwarf Fortress). And maybe more realistically, I can see the kids building and sharing games for themselves. And that will an effect on gaming.


The OLPC is an education program wrapped in the engineering challenge of building, deploying and supporting a laptop that can handle ownership by children often in developing countries (and often in more rural areas than regular laptop owners) and costs only $100.
OLPC espouses five core principles:The first XO's started arriving at work this past week from the "give one, get one" program, and has elicited a lot of excitement. Why I think this is game worthy is to highlight 1) the effect large numbers of new entrants has had already on video games, and 2) the libraries already being developed for games for the XO.
1. Child ownership
2. Low ages. The hardware and software are designed for elementary school children aged 6-12.
3. Saturation
4. Connection
5. Free and open source
Firstly, it's important to remember how MMO's changed, let alone video consoles in the late 80's, when games developed in Asia started being ported to the West. As the games moved, so did the players' interests and attitudes. In more recent years, the effect of Asian based players on MMO's like GuildWars and WoW has had a important stamp on the way MMO's are launched and developed. The semi-niche status of MMO's and even video games in the early 90's has long been over. Partly I think because of the success of cultures mixing and sharing a common interest.
So enter the XO, which is being sent to Haiti, Rwanda, Cambodia, Afghanistan, Mongolia. Mexico. Peru and the US are also being planned to have large numbers released. I like to speculate on what will happen with formerly uninterested or disadvantaged children and teens getting into computing. It will not solve all the world's ills, but it will hopefully help with education and community economic development long term. As far as games go, there are several initiatives underway to port games to the XO or to develop little apps specifically on the device.
If you reflect on this or if you were even around for the move from the Commodore 64 to the Apple ][ to the Mac and Win 3.2 you will realize how big this could be for gaming. Huge numbers of new players, developing for themselves and by other people games on a unique, ubiquitous platform should have some effect somewhere on the video game ecosystem. If you disagree, consider the novelty and popularity of the Nintendo DS and how many titles it has and how they have outsold so many generic PC titles. Just because it's an odd platform does not mean there can't be originality or innovation.
I think OLPC is a great education program, and I hope it will help the children and teens who receive the device. And while it may not seem an immediate commercial opportunity, I can see some companies developing titles or portals accessible by the OLPC (e.g. Dwarf Fortress). And maybe more realistically, I can see the kids building and sharing games for themselves. And that will an effect on gaming.

The XO Laptop. The new place to be.
